![]() So it could be either trying to draw the player or play a sound effect or something totally different when it crashes. Anyways, it crashes right after the whole is drawn but right before the player comes up. Another thing too, it's drawn at roughly the same speed I remember it back on my 386 so I don't thing it's a processor speed thing, the cycles option in DOSBox is set to auto). If you've played the game before, you'll know what I mean when I say the first hole is 'drawn'. This may seem obvious to a few, but some people have major problems with this, because of the complex image mounting options and boot options in DOSBox. You've booted into Windows 3.1 with DOSBox. It's weird because the everything runs perfectly until I think the player is supposed to appear. Code: Select all mount c c:\vboxshared C: cd WINDOWS win.com 10) 11) Profit. I actually still have the original disks but the first two of three are corrupted. As for the install itself, I just unzipped the game as I found it online. Just to name a few of its unique features: support for GUI menu bar & config tool, save and load state, better compatibility with DOS applications. It is a DOS emulator originally based on DOSBox, but with a lot of added features that does not exist in DOSBox or other forks. ![]() The game is originally from 3.5 floppies so there's no cdrom issue (if I run the install.exe, it asks for disk 1). The latest version of DOSBox-X (0.83.3) has been recently released. Then e: and I'm in the mounted game directory. As for mounting, the normal way I guess: 'mount e e:\links'. ![]() There's a sound test in the sound options and it works fine. I set it to pro and the game detects it perfectly. Didn't change the configuration at all except for the sound blaster section. After a number of comments, Ive finally decided to make a tutorial showing people how to play old Windows 3.1 games the same way that I do. ![]() It's supposed to have been supported since 0.62, but I tried that version and it didn't work either. ![]()
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